Elvenar gems province tournaments4/17/2024 ![]() For completeness, though, it has to be said that completed provinces do absolutely nothing to those costs. If there's concerns about Spire and Tournament costs, though, that's a bit outside the scope of this topic. On the other hand, if the advice regarding not fully completing a province is based on furthering the abuse of quests that want completed provinces, sure. My earlier chapter cities, though, have costs that I actually do care about. My horrifically overscouted chapter 10 city has province completion costs that are dreadfully high, but I quit caring a long time ago. The decision on whether or not you actually care about the costs is up to the player, though. The best solution to controlling costs is to simply stop scouting once you've scouted all the provinces you need to advance to the next chapter. The only reason its difficulty rating may change is any further research in Squad Size Upgrades, which only allows you to bring in additional troops for an easier outcome. No matter what you do afterward, the amount of goods/resources it takes to complete that province is fixed, as is the amount of troops you have to fight against. That's the point in which the costs to actually complete it is locked in and any further scouting costs increase. Simply scouting the province is where the hurt begins. ![]() Upgrading Armories increases the amount of units you can train. Upgrading Barracks increases training speed and production of units. Many Elvenar players recommend building 4 Armories. If you need more space, use Teleport Spells from the Spire to store buildings.īuilding more Armories helps you train more units. ![]() Try to build residences at the edge of the map because they get huge the more they’re upgraded. I wait until I’m near the end of the chapter, then I complete the required provinces needed to unlock Advanced Scouts.Īs long as you’re keeping your military strong, provinces should stay Easy. Only complete 7 Encounters in each one so the game won’t count them as Completed Provinces. When ready to start fighting or negotiating in the Incomplete Provinces (which still should be Easy), I’ll need to build up my military more to get the provinces back to Easy.ĥ. Once I see provinces turn yellow (medium difficulty), I stop scouting. When ready to conquer provinces, I scout only the Easy Provinces. Upgrade Barracks/Armories to increase training speed & squad size.īuild & upgrade AWs that increase health & strength of your troops.Ĥ. As you progress through each chapter, research Squad Size Upgrades, Promotions and Training Grounds. This workup is based on current acquisition costs, and if the tournament costs are somewhat different, then we'll revise our charts accordingly.2. Negotiation Costs = Coins + 10*Supplies + 40*Tier1 + 160*Tier2 + 640*Tier3.For convenience we've sorted the negotiation costs low to high, and we've shown the ratios as low:low and high:high, but if you're lucky, you could do a third better. Negotiations costs vary by a factor of FIVE, and there's no correlation between the number of defending units and the negotiation costs.Encounters with the most squads will have around a third more troops, over all. The number of weighted defenders is smooth and linear.If you can negotiate a particular encounter on the cheap, you're not going to have to train as many troops. Very much to the point, the RATIO between the Strength of the Defenders and the Value of the Negotiation Goods varies by more than 5 to 1. The following charts indicate the total resources that you'll need, of all types, for the entire sector. We'll be doing a series of samples, and when we find something interesting, we'll dig deeper. The balance between Combat and Negotiation is about to get a lot more interesting, because of the Provincial Tournaments. Plus 28+14=42 relics per week, with perhaps a third more Relics from each of your like-mined neighbors. If you look at the 11 o'clock to 5 o'clock diagonals, every third sector will be of the same relic type, and similar diagonals occur every 4.5 sectors.Ĭonsequently, in the 14 rings that encompasses your (undiscovered) trading partners, you'll have access toĢ00*3 * 2/27 = 44 relic sectors, if you really work at it.Įven if you've just barely cleared the hurtle for Chapter VII, that's 130/9 * 2 = 28 KPs per week, more than a full day's allowance, There will be 2 Relic Sectors of each type in every group of 27 sectors. ![]() Southwest, Southeast, and Double Southeast (which is always identical to North) The sectors immediately below each city determines its boosts, so The next row is the same thing, offset by half.Gems, Silk, Planks, Magic Dust, Scrolls, Steel, Elixir, Crystal, Marble, and repeat.The tessellation primitive, on the world map, is a bar that has 9 Relic Sectors ![]()
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